FACTIONS

ORIGINS OF MALU

We have always been focused on developing a sandbox, combat based, massively multiplayer game.  However, to get there we needed to reduce our initial scope and approach. So, we have rebuilt the project from ground up and we are very excited to bring you what we have been working on. We will be sure to keep this site updated as we meet our targets and progress closer to a full release!

 

ORIGiNS OF MALU TEAM

 

 

WE HAD TO EVOLVE,

AND SO....

THAT IS WHAT WE DID.

THE PROCESS

BATTLEGROUNDS

MALU THE WORLD

BEYOND..MALU

A TASTE OF ORIGINS

FULL ENGAGING BATTLES

FOCUS ON SANDBOX MMO

FULL PROJECT SCOPE

LETS GET PHASE ONE DONE

GATHER COMMUNITY FEEDBACK

CONSULT AND INTERVIEW

NO SERIOUSLY ONE STEP AT TIME

LOCATED IN A MOON OF MALU

A FULL WORLD EXPERIENCE NOTHING LIKE YOU HAVE SEEN BEFORE

IT WILL BE SWEET....

.....

The Story

ORBITING A DYING STAR IN A DISTANT

PART OF SPACE

A distance world that hangs Malu was once an ice giant in a huge orbit around a far away white dwarf star. When Malu's sun went  Malu was once an ice giant in a huge orbit around a far away white dwarf star.  When Malu's sun went novae, it was pulled closer in orbit as the nearest planets were consumed.  The novae burned off the massive ice shell around the iron core planet, creating a hydrogen, carbon dioxide, and nitrogen rich atmosphere.  The aftermath of the novae left Malu's sun, a faint, dying star in it's final stages of life.

 

This made the planet the perfect, although temporary, environment for new life.  The Architect, a member of beings known only as The Ancients, terraformed the planet and created the flora and fauna.  To sped up evolution and create a stable ecology, he placed the Grand Relic on one of the islands.  The Relic distributed energy through a network of smaller relics scattered over the face of the planet.  These smaller relics distributed energy to the plant life on the surface, and in turn to the smaller critters who then ate the plants.

 

 

TARGET DATES

Target Timelines

Steam Greenlight

Winter 2014

 

Steam Early Access

Late December / Early January, 2014/2015

 

 

Release of MMO

Summer 2015

 

* These are estimated dates. Review our Road Map for more information on scope.

FEATURES

LARGE EXPANSIVE WORLD

A large world with hidden secrets to be discovered.

 

OPEN SKILL SYSTEM

With precision, you can build your character.

 

NO LEVELS

Tired of power leveling your friends? well that is not a problem... there aren't any!

 

OPEN WORLD BUILDING

Do you want to build almost anywhere? Piece by Piece building, will ensure you can flex your creativity to its limits.

 

 

LEARNING A.I.

Tired of the same battles again and again? well the AI will study you and improve on its strategies. Creatures will taunt you and haunt you. Our aim is to keep you on your toes as much as we can.

 

 

 

 

 

 

FAST PACED COMBAT

Fast and easy to learn but hard to master.

 

THINGS EXPLODE!

That's right, lots of stuff to destroy in real time using real physics. Walls, rocks and many things in the world for you to destroy.

 

SO MUCH MORE...

We will be releasing in phases. Things like crafting and PBS will make its way back in soon!

 

 

 

 

 

COOL STUFF WE'VE MADE

 

Here are some concepts and screenshots that we have developed over the years.

RECOMMENDED

Windows 7 / 8.1 / OSX 10+

2.0+ GHz Multi-Core

8 GB Ram

Nvidia 8000 series or higher

3 GB HD Space free

Directx 11 / 12

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© 2014 BURNING DOG MEDIA

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